TWISTING AND TUNING
Tuning and adjusting your boomerangs for better performance and more distance
Before I begin
explaining, let's check if your boomerang is in a "neutral" tune:
Place it flat on an even surface and press lightly down on the elbow area (
the part where both arms meet ): now both arms should be either resting flat
on the surface or the tips should be pointing upward slightly.
WHAT AND HOW YOU
TUNE:
There are only very few things we can do to the boom directly - mainly bending
the arms up - or downward ( adjusting the so-called dihedral , i.e. the angle
above or below the straight=neutral position),and twisting them clockwise or
counter-clockwise ( altering the so-called angle of attack, i.e. the angle at
which he leading edge= front-edge of the arm cuts through the oncoming air-flow)
- and adding weights and flaps to add momentum and drag.
By doing so, we can alter the performance of the boomerang drastically. It only
takes very little bending or twisting to result in a very significant change
of the trajectory, so this is what we want to keep in mind, before we start
altering the dynamics of a given boomerang: A LITTLE GOES A LONG WAY! In bending
this means, altering the bend ( up or down ) by just a few degrees will do much
more than you would expect PLUS, when you do the first few test throws after
bending and you are not happy, you can always bend some more.
PAXOLIN, the material that almost all of my competition and high-performance-rangs are made from, lends itself to experimenting with bend-tuning, since it is quite flexible, yet strong enough to maintain a certain amount of bending. However, it is not so hard to break this material, specially when it gets colder in Autumn or Winter, so: the colder it is, the more careful you have to go about with any bending with this material.
BENDING
- this chapter and the following are mainly aimed at getting the most distance
out of your
- ( distance) rang, but of course any of these steps applies to any boomerang
you want to alter.
BENDING UP = adding dihedral of one or two wings generally results in
- a higher trajectory
- earlier lying down and thus a shorter circle
- a longer hover.
When you add dihedral to the lift arm ( the one one the right when the boom
lies flat on ist back and you look on to it ) , the rang will tend to lie down
sooner and then zoom higher. This means that you have to alter your throw to
a more vertical and higher release. You will get a higher, more cicular trajectory
with a nice hover for an easy catch at the end of the flight.
Adding dihedral to the dingle or trailing arm ( the left one when you look onto
it ), you will get a higher trajectory in general and a great hover - at the
expense of a lot of the distance.
SO: if you wish to tune your boomerang for good catchability and you don't have
to worry about wind - this is something you'd want to try.
Accordingly BENDING
DOWN one or two wings results in
- a lower trajectory
- later lying down and thus more distance
- reduced hover.
Bending down the wings results in a flat, more elliptical trajectory, with a
short or no hover at all - thus making it very interesting for
- long distance
- wind throwing
- fast catch
By reducing the lie-down you create more distance and a figure-eight-shaped
flight, which helps a boomerang to cross over a line drawn across the point
of release ( long distance ). It also helps any boomerang stay lower and thus
being less affected by the wind - which is doubled by the fact that a reduced
or eliminated hover keps chances lower of the boom getting blown away during
the hovering phase - all at the expense of heavily reduced predictability and
catchability.
In order to adapt your thro, you have to give the rang more layout ( tilt )
and throw lower and a bit harder too, possibly a bit more into the wind too.
REMEMBER THAT AFTER EACH TUNING STEP YOU ARE THROWING A DIFFERENT BOOMERANG
AND THAT YOUR THROW HAS TO BE ADJUSTED ACCORDINGLY.
Example: in the fast-catch event you want a rang that stays at the same level throughout the flight, and you want it fast = not lying down and zooming up: you want it to come in almost vertically, like at the moment of release. So: you play with bending down on one and then the other arm, until you get to the piont, when the boom doesn't crash anymore halfways through the circle - until it stays staedy and vertically. And you will soon see that it is a matter of playing in tiny steps, until you reach the final result that you desired.
TWISTING
By twisting one
or both arms positive=counterclockwise or negative= clockwise ( adding positive
and negative angle of attack ) we can change :
- spin rate and wind-stability ( twisting counter-clockwise reduces spin-rate
and makes the rang more wind-resistant )
- distance ( twisting counter-clockwise reduces distance )
- liedown ( twisting counter-clockwise reduces or elimuinates liedown )
- type of trajectory ( twisting counter-clockwise results in a lower, circular
flight-pattern, clockwise in an elliptical flight with a steeper ascent )
GENERALLY: to adjust your throw after twist-tuning:
- after a counter-clockwise twist you normally throw a bit lower and with abit
more tilt, possibly a bit more into the wind.
- after a clockwise twist you throw more vertically and a bit more off the wind
EXAMPLES:
1. no wind: your favourite 40m rang doesn't make the complete retutn home to
you, no matter how hard you throw. The dingle arm needs a counter-clockwise
twist, which reduces distance a bit, but which helps the rang to "walk"
home (this can be supported by a bit of positive dihedral on the lift arm).
2. MTA#1: your mta rang soars up quickly and never settles into a steady hover,
bur keeps rocking back and forth and loses height quickly, even though you throw
vertically: try and give the digle arm a positive twist and thriwing straight
vertically, your mta will tend to climb more steadily and stettle into a better
hover. If you twist too much, you will reduce spin too much, so be very careful
again!
3. MTA #2: your mta doesn't gain enough height and loses spin too soon: add
a bit of negative twist to the lead-wing and throw a bit higher: this will increase
the lie-down and the spin rate as well ( if the rang climbs too much and flips
over, try and reduce the upward-bend of either arm a bit )
4. Distance: you are about to fine-tune your distance-rang for the full potential,
after you have mastered the throw. First I would add a bit negative twist to
the lift arm ( tiny steps again!) and throw with a bit more tilt. Then add a
bit more, just until the rang doesn't turn anymore. THEN: add a bit of positive
twist again, just until the rang turns again ( dajust the throw woith morew
tilt and a bit more into the wind ). Step 2: next you can slightly bend down
your dingle arm ( and adjust by giving it even more tilt in the throw and aiming
even more into the wind ). If the rang doesn't urn anymore or keeps crashing
on the way back, add a bit of positive dihedral to the lift-arm and throw slightly
higher.
These are just a few little examples to get your imagination started. You really have to play around with one and the same boomerang a lot to learn these things. And, MOST IMPORTANT: only alter one parameter at a time: Just bend on one wing and see what happens when you have adjusted your throw and all, and then continue. Otherwise all you do will get blurred and hard to repeat.
WEIGHTS
Adding weights to your rang is another way to change the characteristics. You
can use coins of different sizes or pieces of lead, which you can tape on to
the underside of your boomerang.
Weights are mainly used to
a) increase distance
b) increase wind-stability
RULES OF THUMB:
- the closer to the tip of one arm you place the weight, the stronger the effect
will be.
- adding one weight of equal size to each wing will result in a longer, slightly
more elliptical trajectory ( to adjust, use more tilt and throw a bit more into
the wind )
- adding one weight of equal size to each wing and a third one to the elbow-section
will result in a similar flight as unweighted, only with more distance ( adjust
by using a bit more tilt )
- adding one weight to the lead-wing will result in more distance and delayed
lie-down and will reduce, if not eliminate hover ( adjust by adding tilt to
the throw and aiming lower and more into the wind
- adding one weight to the dingle-wing will result in a higher flight-path,
increased hover and reduced distance due to earlier lie-down ( adjust be throwing
higher and more vertically)
EXAMPLES:
1. wind-stability: to add wind-stability without adding distance place a weight
on the lead-wing, about halfways between the elbow and the tip. This will keep
your boom lower and reduce hover and thus keep the it from getting blown away
. If you want wind-stability WITH hover for catching-events, try just one weight
on the dingle-arm at the same position.
2. wind-stability and distance: for Australian Round for example, when it gets
windier and you need those extra yards and also need some stability, try one
weight on the dingle-arm, halfways between elbw and tip, and a second one, this
one a bit bigger, on the lead-wing, further down towards the tip.
3. distance: for maximum distance only, I use one heavier weight near the ttip
of the lead-wing. Adjust by throwing more tilted and lower. If you don't get
the boom to return completely, try and add a second weight ( 30-50% of the first
one ) on the dingle-arm, near the elbow area. This helps to give the rang back
some lie-down again.
You see, there are so may different factors that you can combine and play around with - it basically is a lot of trial-and-error-experimenting. But, the more you try, the easier it will get for you, when you learn by EXPERIENCE how a certain technique affects your boomerang's flight pattern.
If you need any further help, specially with tuning and adjusting your long-distance-booms, send an e-mail, and I'll be happy to share some of my experiences with you.
1999 by Volker Behrens, Blue Star Rangs